- From: Stefan Eissing <stefan.eissing@greenbytes.de>
- Date: Tue, 24 Jan 2017 09:26:47 +0100
- To: "Kazu Yamamoto (山本和彦)" <kazu@iij.ad.jp>
- Cc: ietf-http-wg@w3.org
The very same problem exists for stream processing in order to generate response data. > Am 24.01.2017 um 08:53 schrieb Kazu Yamamoto (山本和彦) <kazu@iij.ad.jp>: > > Hi Tom, > > Probably, this material would help you: > > http://www.mew.org/~kazu/material/2015-http2-priority2.pdf > http://www.mew.org/~kazu/doc/paper/http2-haskell-2016.pdf > > --Kazu > >> Regarding your question, I am unaware of a scheduler design that is >> better than O(n) for both dequeuing (i.e. selecting the stream to >> send) and for rescheduling a stream (especially a stream with many >> decendants). >> >> While designing the scheduler of H2O (you are right in pointing out >> the fact that it is O(depth)), I came up with two options. One was to >> retain the vertical (i.e. parent-children) relationship between the >> streams. The other was to squash the vertical relationships to >> generate a one-dimensional list of streams ordered by priority. >> >> By taking the latter approach, you could create a scheduler that >> dequeues at O(1). But such scheduler would need to perform O(N) >> operation when receiving a priority frame or a stream-level window >> update (in this case N is number of direct and indirect decendants of >> the reprioritized stream). >> >> Considering this, we chose to implement the scheduler of H2O as O(1) >> weight-wise, and O(n) depth-wise, but that the constant for O(n) would >> be small enough so that it cannot be used an attack vector. >> >> 2017-01-24 9:39 GMT+09:00 Tom Bergan <tombergan@chromium.org>: >>> I implemented the HTTP/2 response scheduler in Go's HTTP/2 server library. >>> I'm trying to understand the worst-case behavior of that scheduler. I >>> believe the worst-case behavior is necessarily O(n) operations per frame >>> sent on the wire, where n is the number of streams in the dependency tree. >>> Here is my rationale. >>> >>> The key operation is finding the highest-priority stream that is ready to >>> send data. >>> >>> If we don't care about weights, and we don't care about balancing bandwidth >>> usage across sibling nodes in a tree, then we can label each node with two >>> fields: "ready" (true if the stream is ready to send data) and "depth" (the >>> node's distance from the root of the tree). The scheduler must find a node >>> with the smallest depth over all nodes with ready = true. It is fairly >>> trivial to implement this in O(log n). >>> >>> Now, let's introduce weights. The scheduler must allocate bandwidth to all >>> ready nodes, which happens recursively as follows: >>> >>> func allocateBandwidth(node, bw) { >>> if (node.ready) { >>> node.bandwidthShare = bw >>> return >>> } >>> totalWeight = 0 >>> for (n in node.children) { >>> if (n.ready || descendantIsReady(n)) { >>> totalWeight += n.weight >>> } >>> } >>> for (n in node.children) { >>> if (n.ready || descendantIsReady(n)) { >>> allocateBandwidth(n, bw * n.weight / totalWeight) >>> } >>> } >>> } >>> allocateBandwidth(root, 1.0) >>> >>> I believe the above definition is a direct translation of RFC 7540 Section >>> 5.3.2 (also see this thread, which discussed bandwidth allocation). Given a >>> complete bandwidth allocation, the server can translate each node's >>> bandwidthShare to a number of tokens that are updated using a token bucket >>> algorithm (or similar). The scheduler would then pick the node with the most >>> available tokens. The scheduler looks something like: >>> >>> func scheduleNextFrame() { >>> if (tree changed since last frame written) { >>> allocateBandwidth(root, 1.0) >>> assign tokens and build a priority queue containing all nodes with >>> allocated bandwidth >>> } >>> node = priorityQueue.head() >>> node.consumeTokens() // consume up to frame size or flow-control limit >>> priorityQueue.update(node) >>> return node >>> } >>> >>> There are two steps in scheduleNextFrame. The first step updates the >>> bandwidth allocation if the tree changed since the last frame was written. >>> This is the most expensive step. I don't believe it's possible to implement >>> allocateBandwidth using fewer than O(n) worst-case steps. For example, if >>> the tree is mostly flat, meaning that most nodes are children of the same >>> node, then the loop to compute totalWeight is O(n). I believe Firefox >>> creates mostly-flat trees. Further, allocateBandwidth makes O(depth) >>> recursive steps, where "depth" is the maximum depth of the dependency tree. >>> If the tree is mostly-linear, then O(depth) becomes O(n). Chrome creates >>> mostly-linear trees. >>> >>> The overall runtime depends on how often the tree changes. If the tree >>> changes rarely, the scheduler is cheap. If the tree changes frequently, the >>> scheduler is worst-case O(n). A tree has "changed" if it changed shape >>> (nodes are added/moved/removed) or if any node's ready state has changed. >>> Both kinds of changes can happen often in practice, suggesting that the >>> overall scheduler is worst-case O(n). For example, consider a server that >>> sends small responses (one or two DATA frames per response) -- each stream >>> will be closed after one or two DATA frames, so on average, the tree will >>> change shape every few frames. Further, it's possible for ready states to >>> change more frequently than you might think. In Go's HTTP/2 implementation, >>> a stream does not become ready until the application handler calls Write to >>> buffer response data. After that buffered data is serialized on the wire, >>> the stream transitions to "not ready" because the scheduler cannot know when >>> the next Write call will happen. The stream will transition back to "ready" >>> during the next Write call. Each Write call typically buffers about 32KB of >>> data. This is a "push" model, where the application handler "pushes" data >>> into the scheduler. I'm aware of one other HTTP/2 server that works >>> similarly. I suspect that frequent ready/not-ready transitions are common to >>> most HTTP/2 servers that use a "push" model. These servers will be more >>> susceptible to the O(n) worst case. >>> >>> Questions: >>> >>> 1. Am I missing a clever implementation, or is it true that a faithful >>> HTTP/2 scheduler necessarily requires O(n) operations per frame sent on the >>> wire, in the worst case? I could not find much discussion of this question >>> after a quick search. H2O claims to implement an O(1) scheduler, however, >>> the code seems to be worst-case O(depth) or O(n) -- see here, here, and >>> here. >>> >>> 2. If the above is correct, should I be concerned about the O(n) worst case? >>> I doubt that a typical web browsing session will trigger O(n) behavior >>> frequently, so I'm less concerned about the average case; I'm more concerned >>> about pathological cases or possible DoS vectors. Also, think about cases >>> where the "client" is actually a proxy server, meaning the HTTP/2 connection >>> may have many more concurrent streams than a typical browsing session. For >>> comparison, if you recall the predecessor to HTTP/2 (SPDY), a SPDY scheduler >>> could be trivially implemented in O(1), since SPDY used just eight priority >>> buckets. >>> >>> 3. If I should be concerned about an O(n) worst case, are there any >>> suggested mitigations beyond setting SETTINGS_MAX_CONCURRENT_STREAMS to a >>> smallish constant? >> >> >> >> -- >> Kazuho Oku >> >
Received on Tuesday, 24 January 2017 08:27:23 UTC