- From: James M Snell <jasnell@gmail.com>
- Date: Thu, 10 Jul 2014 17:12:49 -0700
- To: Roberto Peon <grmocg@gmail.com>
- Cc: HTTP Working Group <ietf-http-wg@w3.org>
Roberto: This is true only because of the way HPACK's stateful compression is currently designed. If we opted for a stateless and streaming compression mechanism, there would not be an issue and we would not be having to trudge through all of this yet again. You're arguing for a solution to a problem caused by your own design. - James On Thu, Jul 10, 2014 at 1:27 PM, Roberto Peon <grmocg@gmail.com> wrote: > There are two separate reasons to fragment headers > > 1) Dealing with headers of size > X when the max frame-size is <= X. > 2) Reducing buffer consumption and latency. > > Most of the discussion thus far has focused on #1. > I'm going to ignore it, as those discussions are occurring elsewhere, and in > quite some depth :) > > > I wanted to be sure we were also thinking about #2. > > Without the ability to fragment headers on the wire, one must know the size > of the entire set of headers before any of it may be transmitted. > > This implies that one must encode the entire set of headers before sending > if one will ever do transformation of the headers. Encoding the headers in a > different HPACK context would count as a transformation, even if none of the > headers were modified. > > This means that the protocol, if it did not have the ability to fragment, > would require increased buffering and increased latency for any proxy by > design. > > This is not currently true for HTTP/1-- the headers can be sent/received in > a streaming fashion, and implementations may, at their option, choose to > buffer in order to simplify code. > > -=R
Received on Friday, 11 July 2014 00:13:36 UTC