- From: James M Snell <jasnell@gmail.com>
- Date: Fri, 1 Mar 2013 23:14:01 -0800
- To: "ietf-http-wg@w3.org" <ietf-http-wg@w3.org>
- Message-ID: <CABP7RbdbAEazvQwe7TqdT7-vWqZ6fmF0+iykyY=omiiGAY4zsA@mail.gmail.com>
Yes, we'll definitely need to look at the security issues on it. I haven't spent too much time looking at that aspect. So far I am looking only at date headers, status and content-length for the use of the uvarint encoding. Content-length is the one with the primary issue as far as upper range is concerned. Some limits will need to be applied. - James On Fri, Mar 1, 2013 at 11:00 PM, Scott Schmit <i.grok@comcast.net> wrote: > On Fri, Mar 01, 2013 at 09:47:32PM -0800, James M Snell wrote: > > On Fri, Mar 1, 2013 at 9:38 PM, Scott Schmit wrote: > > > On Wed, Feb 27, 2013 at 01:16:16PM -0800, James M Snell wrote: > > > > Numeric values: > > > > > > > > 1. Numeric values are encoded as variable-length, unsigned > integers. > > > "Big-endian" or "little-endian"? > > > > > > I've seen some references which state that the MSBs go first, others > > > that say the LSBs go first. (Wikipedia led me down the MSB path, which > > > confused me at first. Google's protocol buffers does LSBs first.) > > > > LSB.. I'm currently following the same scheme as protobufs but that's not > > set in stone. > > An advantage of LSB first is that it's not as awkward to encode. A > disadvantage is that you can't be sure that someone is using an > intentionally-inefficient encoding until they finish the number, if they > ever do. (All the leading zeros are at the end.) > > > > I assume that the uvarint length will be capped in some way? Is that > > > per-field or is there an overall cap? > > > > 64-bit integers encode with a maximum of 10-bytes. If you run that out > > you'll see that it gives us *plenty* of time ;-) > > Well, I assume we're going to use uvarints for more than just dates. :) > > Besides, I was thinking about the problems people had with UTF-8 at > first with inefficient encodings, and with numbers I can imagine someone > playing games with overflows to achieve some effect too. > > -- > Scott Schmit >
Received on Saturday, 2 March 2013 07:14:48 UTC