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Re: Support for brushes

From: Rik Cabanier <cabanier@gmail.com>
Date: Fri, 7 Dec 2012 10:25:31 -0800
Message-ID: <CAGN7qDAgh4Q3rN7xK+-+5mmaf4KciApVGXpJrjDju41umXZdow@mail.gmail.com>
To: Alexandre Prokoudine <alexandre.prokoudine@gmail.com>
Cc: www-svg <www-svg@w3.org>
On Fri, Dec 7, 2012 at 4:26 AM, Alexandre Prokoudine <
alexandre.prokoudine@gmail.com> wrote:

> On Fri, Dec 7, 2012 at 4:17 PM, Tavmjong Bah wrote:
>
> >> was there ever a discussion on adding support for brushes to SVG?
> >
> > I think we've discussed this idea under a different name: Skeleton
> > frames:
> >
> >
> http://www.w3.org/Graphics/SVG/WG/wiki/SVG2_Requirements_Input#Skeleton_frames
> >
> > I personally would love this. Inkscape has a Pattern along Path "Live
> > Path Effect":
> >
> >
> http://tavmjong.free.fr/INKSCAPE/MANUAL/html/Paths-LivePathEffects-PatternAlongPath.html
>
> Just a quick note from end-user dept. LPEs are limiting in a way that
> they impose single style for the output path. That's not too bad for
> the PAP effect (contrary to e.g. Interpolation). However, for real,
> usable brushes you would want to read input device characteristics
> such as pen pressure and velocity, and affect color, opacity etc. In
> terms of SVG markup that would mean storing style for each copy of a
> brush primitive




ah, true bristle brushes.
Those are certainly very useful, but HARD to implement! The markup for
those will also be tough since as you mention you'd have to store all that
extra information alongside the path.
Received on Friday, 7 December 2012 18:26:00 GMT

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