Re: [css-shaders] CSS shaders for custom filters (ACTION-3072)

On Monday, October 3, 2011, 10:16:02 PM, Gregg wrote:

GTw> What about mouse input?

GTw> It seems like for this proposal to actually work as other CSS works
GTw> you'd need to run mouse and touch events through the vertex shader so
GTw> that you get the mouse coordinates translated through the shader.

GTw> Yes? No?

Yes.

All graphics proposals consider the rendering pipeline first and remember the picking pipeline second :)

Same issue for feDisplace, for example.

Note to self, add an feDisplace plus hyperlink test to the test suite.


-- 
 Chris Lilley   Technical Director, Interaction Domain                 
 W3C Graphics Activity Lead, Fonts Activity Lead
 Co-Chair, W3C Hypertext CG
 Member, CSS, WebFonts, SVG Working Groups

Received on Monday, 3 October 2011 21:49:33 UTC