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Re: [css-shaders] CSS shaders for custom filters (ACTION-3072)

From: Chris Lilley <chris@w3.org>
Date: Mon, 3 Oct 2011 23:50:21 +0200
Message-ID: <1637647904.20111003235021@w3.org>
To: Charles Pritchard <chuck@jumis.com>
CC: "Gregg Tavares (wrk)" <gman@google.com>, "www-style@w3.org" <www-style@w3.org>
On Monday, October 3, 2011, 11:23:57 PM, Charles wrote:

CP> On Oct 3, 2011, at 1:16 PM, "Gregg Tavares (wrk)" <gman@google.com> wrote:

CP> What about mouse input?

CP> It seems like for this proposal to actually work as other CSS works
CP> you'd need to run mouse and touch events through the vertex shader so
CP> that you get the mouse coordinates translated through the shader.

CP> Yes? No?



CP> CSSMatrix and transform3d are a good start. A method returning a CSSMatrix object may be enough.

No, because meshes greater than 1x1 correspond to non-affine transforms.



-- 
 Chris Lilley   Technical Director, Interaction Domain                 
 W3C Graphics Activity Lead, Fonts Activity Lead
 Co-Chair, W3C Hypertext CG
 Member, CSS, WebFonts, SVG Working Groups
Received on Monday, 3 October 2011 21:50:37 GMT

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