use case 3

Dear all,
Find bellow the my use case. Meet you on Monday.
Best, Alejandra.


This use case fits in the Use case 3: Generation of emotional system
behavior

3c: Representation of emotions inside an architecture of behavioral
animations.

I want to build an ontology driven architecture that allows animating
virtual humans (VH) considering a previous definition of their
individuality. This individuality is composed of morphological descriptors,
personality and emotional state. I want to have a module that conceptualizes
the emotion of a VH. This module will serve as input to behavioral
controllers that will produce animations and will update the motioned
emotion module. The main property that has to have this definition of
emotion is to allow plugging algorithms of behavior to allow the reuse of
animations and make comparisons with different models of behavior or
animation synthesis.

·  scope of the emotion annotation: a VH emotional state, an animation
sequence, as input of behavioral controllers.

·  emotion description: emotion categories, intensities, duration, VH's body
scope, cognition scope, emotion's values and range of values in the
different computational representations of emotion.

-- 
Alejandra García Rojas Mtz.
PhD Student
VRLab EPFL
Tel  : +41-(0) 21 69-35248
Fax : +41-(0) 21 69-36643

Received on Thursday, 5 October 2006 08:50:48 UTC