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Re: [whatwg] responsive images

From: Tab Atkins Jr. <jackalmage@gmail.com>
Date: Tue, 22 May 2012 15:18:17 -0700
Message-ID: <CAAWBYDBxZgg9rKnJHwJc1ssjcLoVEnucnkCiF2wy=TjUsvOP3Q@mail.gmail.com>
To: Kornel Lesiński <kornel@geekhood.net>
Cc: whatwg@whatwg.org
On Tue, May 22, 2012 at 3:08 PM, Kornel Lesiński <kornel@geekhood.net> wrote:
> On 22 maj 2012, at 15:57, "Tab Atkins Jr." <jackalmage@gmail.com> wrote:
>> On Tue, May 22, 2012 at 7:26 AM, Kornel Lesiński <kornel@geekhood.net> wrote:
>>> I think that 3x device is very very unlikely to ever happen, since 2x screens are may be dense enough to have pixels smaller than human eye can see.
>>
>> Tell that to printers, which can easily hit 400+dpi.  You need more
>> than 2x before you make anti-aliasing fully unnecessary.
>
> Is making AA unnecessary a goal though?
>
> It seems to me that antialiasing isn't a complex or computationally expensive problem any more.

My friends on the rendering side assure me that AA is still an
immensely annoying part of the platform, and *many* things in the code
will end up *much* simpler when we can stop dealing with it.

~TJ
Received on Tuesday, 22 May 2012 22:19:28 GMT

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