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Vector effects module

From: Chris Lilley <chris@w3.org>
Date: Thu, 12 Feb 2009 20:01:56 +0100
Message-ID: <1247670159.20090212200156@w3.org>
To: public-svg-wg@w3.org

Hello public-svg-wg,

Its still horribly messy, particularly the primer (although that is still the best place to start reading). The langauge spec is in better shape. I have tried to follow the coding style used in SVGT 1.2 and in the filters module, but there are probably some things wrong there. There is a chunk of explanatory matter that is still in my head struggling to get out.

I have not tried to run master2publish on this.

There are svg images, with png fallback, and also another directory where the sources for those (Inkscape svg) are stored. To foild the server trying to conneg and messing things up, the svg and pg are in separate directories.

The RNG from the original SVG 1.2 Full chapter 9 has been stripped out and attribute definitions added in the current style. I have not yet put the RNG into separate files, far less tried to validate any examples. The examples are all inline currently, but should be split into separate files and included by master2publish.

The test suite does not exist yet.

There are a bunch of editorial notes.

Enjoy.
http://dev.w3.org/SVG/modules/vectoreffects/master/SVGVectorEffectsPrimer.html

http://dev.w3.org/SVG/modules/vectoreffects/master/SVGVectorEffects.html


-- 
 Chris Lilley                    mailto:chris@w3.org
 Technical Director, Interaction Domain
 W3C Graphics Activity Lead
 Co-Chair, W3C Hypertext CG
Received on Thursday, 12 February 2009 19:02:24 GMT

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