On Feb 24, 2009, at 18:56 , Alexander Adam wrote: > As of Renesis V3, we have implemented multi-threaded rendering which > gives > us a certain perfomance boost on nowadays hardware. However, I > remember that > SVG states that each change of something (i.e. a > setAttribute(fill,red) call > from JS) should *immediately* be reflected by the rendering. Now, with > multi-threaded rendering there's no guarantee of such thing so what > would a > compatible player supposed to do in that case? If you want a definitive answer from the WG you should probably ask on www-svg. That being said, I believe that that requirement is a best effort requirement, as well as a side-effect one (so that anything coming right after that call that might depend on the result being effected can be deterministic). -- Robin Berjon - http://berjon.com/ Feel like hiring me? Go to http://robineko.com/Received on Thursday, 26 February 2009 10:14:40 GMT
This archive was generated by hypermail 2.2.0+W3C-0.50 : Tuesday, 14 April 2009 16:29:30 GMT