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Re: Question on Threading + SVG

From: Robin Berjon <robin@berjon.com>
Date: Thu, 26 Feb 2009 11:14:02 +0100
Cc: "'SVG IG List'" <public-svg-ig@w3.org>
Message-Id: <BCF58A71-3F24-465B-AF78-933D162E5C7F@berjon.com>
To: <alexander.adam@examotion.com>
On Feb 24, 2009, at 18:56 , Alexander Adam wrote:
> As of Renesis V3, we have implemented multi-threaded rendering which  
> gives
> us a certain perfomance boost on nowadays hardware. However, I  
> remember that
> SVG states that each change of something (i.e. a  
> setAttribute(fill,red) call
> from JS) should *immediately* be reflected by the rendering. Now, with
> multi-threaded rendering there's no guarantee of such thing so what  
> would a
> compatible player supposed to do in that case?

If you want a definitive answer from the WG you should probably ask on  
www-svg. That being said, I believe that that requirement is a best  
effort requirement, as well as a side-effect one (so that anything  
coming right after that call that might depend on the result being  
effected can be deterministic).

-- 
Robin Berjon - http://berjon.com/
     Feel like hiring me? Go to http://robineko.com/
Received on Thursday, 26 February 2009 10:14:40 GMT

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