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Question on Threading + SVG

From: Alexander Adam <alexander.adam@examotion.com>
Date: Tue, 24 Feb 2009 18:56:30 +0100
To: "'SVG IG List'" <public-svg-ig@w3.org>
Message-ID: <A06840D5C901416B84A7D563E54CA840@DellPM6300>
Hi All!

As of Renesis V3, we have implemented multi-threaded rendering which gives
us a certain perfomance boost on nowadays hardware. However, I remember that
SVG states that each change of something (i.e. a setAttribute(fill,red) call
from JS) should *immediately* be reflected by the rendering. Now, with
multi-threaded rendering there's no guarantee of such thing so what would a
compatible player supposed to do in that case?

mfG / Regards,
Alexander Adam
--
Geschäftsführer / CEO
 
examotion GmbH
Ostendstraße 115
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Fon: +49 911 - 504901-11
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E-Mail: alexander.adam@examotion.com
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Received on Tuesday, 24 February 2009 17:57:21 GMT

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