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Re: Scope Proposal

From: Lars Knudsen <larsgk@gmail.com>
Date: Wed, 9 Nov 2011 20:42:05 -0800
Message-ID: <CA+jkkcict_7KYHxyfkZuF_OY4Z8L4ZOGqAMuzyzEd8+eCeEhPw@mail.gmail.com>
To: Boaz Sender <boaz@bocoup.com>
Cc: Grady Laksmono <glaksmono@zynga.com>, Andrew Baker <andrew_j_baker2@hotmail.com>, "w3c@marcosc.com" <w3c@marcosc.com>, "gmthundercat@gmail.com" <gmthundercat@gmail.com>, "public-games@w3.org" <public-games@w3.org>, "scheib@google.com" <scheib@google.com>
I think it looks good.  However, I'd like to hear if people think there
might be a reason to include some specification on what would be
recommended for desktop, mobile and anything between?  The reason for this
question is that I had the impression in our group talk that most people
were primarily focusing on the desktop side of things, while mobile might
have different needs.  Some features will even be done very differently
while addressing a similar issue (like the mouse lock + fullscreen +
orientation lock discussion we had).  There would probably also be
different hardware considerations.

just my EUR 0.02

- Lars

On Wed, Nov 9, 2011 at 8:20 PM, Boaz Sender <boaz@bocoup.com> wrote:

> I've tried to synthesize everyone's suggestions in this charter:
>
> """
> The goal of the games community group is to improve the quality of open
> web standards that game developers rely on to create games. This is done by:
>   * Tracking specifications and vendor implementations related to open
> web games.
>   * Recommending new specifications to be produced and finding working
> group homes for them.
>   * Refining use cases to communicate specific needs of games.
>   * Evangelizing specifications to browser vendors.
>   * Documenting how to best use open web standards for games
>   * Evangelizing open web standards to game developers and game
> development best practices to web developers
>
>
> The games community group will not develop any specifications, and thus,
> there will not be any Essential Claims under the W3C Contributor License
> Agreement or Final Specification Agreement.
> """
>
> Any last words before we publish it tomorrow?
>
> -Boaz
> --
> Boaz Sender
> http://bocoup.com | 1-617-379-2752
> 355 Congress St, Boston MA, 02210
>
> On Wed, Nov 9, 2011 at 7:24 PM, Grady Laksmono <glaksmono@zynga.com>wrote:
>
>> It's probably meant following web standards for maximum performance?
>> *
>> *
>> *Grady Laksmono*
>> **Server Engineer | Los Angeles
>> phone 818.564.7239
>>
>> From: Andrew Baker <andrew_j_baker2@hotmail.com>
>> Date: Wed, 9 Nov 2011 07:12:45 -0800
>> To: "w3c@marcosc.com" <w3c@marcosc.com>, "gmthundercat@gmail.com" <
>> gmthundercat@gmail.com>
>> Cc: "public-games@w3.org" <public-games@w3.org>, "scheib@google.com" <
>> scheib@google.com>, "boaz@bocoup.com" <boaz@bocoup.com>
>> Subject: RE: Scope Proposal
>>
>> Are we interested in quality? Or suitability? Or both?
>>
>> > Date: Wed, 9 Nov 2011 16:10:47 +0100
>> > From: w3c@marcosc.com
>> > To: gmthundercat@gmail.com
>> > CC: public-games@w3.org; scheib@google.com; boaz@bocoup.com
>> > Subject: Re: Scope Proposal
>> >
>> >
>> >
>> > On Tuesday, November 8, 2011 at 9:31 PM, Ben Adams wrote:
>> >
>> > > > > The goal of the games community group is to improve the quality
>> of games the can be built using open web standards. This is done by:
>> > > >
>> > >
>> >
>> > I don't think this is accurate: we don't improve the quality of games,
>> only game developers can do that.
>> >
>> > It should read:
>> >
>> > The goal of the games community group is to improve the quality of open
>> web standards that game developers rely on to create games.
>> >
>> >
>> >
>> >
>>
>
>
>
>
>
Received on Thursday, 10 November 2011 04:42:43 GMT

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