Re: Scope Proposal

I think we can tackle both in this group.

It's important for us to present a unified set of tools to game developers
for building across devices.

We absolutely should be focusing on standards and strategies for cross
device open web games.

-Boaz
-- 
Boaz Sender
http://bocoup.com | 1-617-379-2752
355 Congress St, Boston MA, 02210


On Wed, Nov 9, 2011 at 11:42 PM, Lars Knudsen <larsgk@gmail.com> wrote:

> I think it looks good.  However, I'd like to hear if people think there
> might be a reason to include some specification on what would be
> recommended for desktop, mobile and anything between?  The reason for this
> question is that I had the impression in our group talk that most people
> were primarily focusing on the desktop side of things, while mobile might
> have different needs.  Some features will even be done very differently
> while addressing a similar issue (like the mouse lock + fullscreen +
> orientation lock discussion we had).  There would probably also be
> different hardware considerations.
>
> just my EUR 0.02
>
> - Lars
>
>
> On Wed, Nov 9, 2011 at 8:20 PM, Boaz Sender <boaz@bocoup.com> wrote:
>
>> I've tried to synthesize everyone's suggestions in this charter:
>>
>> """
>> The goal of the games community group is to improve the quality of open
>> web standards that game developers rely on to create games. This is done by:
>>   * Tracking specifications and vendor implementations related to open
>> web games.
>>   * Recommending new specifications to be produced and finding working
>> group homes for them.
>>   * Refining use cases to communicate specific needs of games.
>>   * Evangelizing specifications to browser vendors.
>>   * Documenting how to best use open web standards for games
>>   * Evangelizing open web standards to game developers and game
>> development best practices to web developers
>>
>>
>> The games community group will not develop any specifications, and thus,
>> there will not be any Essential Claims under the W3C Contributor License
>> Agreement or Final Specification Agreement.
>> """
>>
>> Any last words before we publish it tomorrow?
>>
>> -Boaz
>> --
>> Boaz Sender
>> http://bocoup.com | 1-617-379-2752
>> 355 Congress St, Boston MA, 02210
>>
>> On Wed, Nov 9, 2011 at 7:24 PM, Grady Laksmono <glaksmono@zynga.com>wrote:
>>
>>> It's probably meant following web standards for maximum performance?
>>> *
>>> *
>>> *Grady Laksmono*
>>> **Server Engineer | Los Angeles
>>> phone 818.564.7239
>>>
>>> From: Andrew Baker <andrew_j_baker2@hotmail.com>
>>> Date: Wed, 9 Nov 2011 07:12:45 -0800
>>> To: "w3c@marcosc.com" <w3c@marcosc.com>, "gmthundercat@gmail.com" <
>>> gmthundercat@gmail.com>
>>> Cc: "public-games@w3.org" <public-games@w3.org>, "scheib@google.com" <
>>> scheib@google.com>, "boaz@bocoup.com" <boaz@bocoup.com>
>>> Subject: RE: Scope Proposal
>>>
>>> Are we interested in quality? Or suitability? Or both?
>>>
>>> > Date: Wed, 9 Nov 2011 16:10:47 +0100
>>> > From: w3c@marcosc.com
>>> > To: gmthundercat@gmail.com
>>> > CC: public-games@w3.org; scheib@google.com; boaz@bocoup.com
>>> > Subject: Re: Scope Proposal
>>> >
>>> >
>>> >
>>> > On Tuesday, November 8, 2011 at 9:31 PM, Ben Adams wrote:
>>> >
>>> > > > > The goal of the games community group is to improve the quality
>>> of games the can be built using open web standards. This is done by:
>>> > > >
>>> > >
>>> >
>>> > I don't think this is accurate: we don't improve the quality of games,
>>> only game developers can do that.
>>> >
>>> > It should read:
>>> >
>>> > The goal of the games community group is to improve the quality of
>>> open web standards that game developers rely on to create games.
>>> >
>>> >
>>> >
>>> >
>>>
>>
>>
>>
>>
>>
>

Received on Thursday, 10 November 2011 13:22:13 UTC