Paniz, I think we should encourage developers to learn and use ARIA. It's been available for a long time and is well supported by several ATs. -Charles On 12/22/11 12:20 PM, paniz alipour wrote: > But Charles,I think we should accept that most of the developers are > not aware of ARIA, > > and so the won't use Aria attributes,I think so type can be a good > suggestion for adding to Canvas tag. > > On Thu, Dec 22, 2011 at 11:17 PM, Charles Pritchard <chuck@jumis.com > <mailto:chuck@jumis.com>> wrote: > > On 12/22/11 11:38 AM, Benjamin Hawkes-Lewis wrote: > > On Thu, Dec 22, 2011 at 7:19 PM, Charles > Pritchard<chuck@jumis.com <mailto:chuck@jumis.com>> wrote: > > I do think this is an idea to investigate in ARIA 1.1. One > may, with ARIA, > use multiple roles, and the AT will fall back to known roles. > So you can do something like role="game application". > > What could user agents (including AT) do differently for "game"? > > > In my private conversations with some vendors, games have been > mentioned repeatedly as a special case. > > I really don't have a good answer for this, I only have some > brainstorming ideas. > > There may be screen heuristics such as anti-flashing filters [to > help with light sensitivity], it may be a helpful hint in > signaling that an element can run in full screen. It may be a > hint, in itself, that some part of the content is not accessible, > because it would defeat the purpose of the game. > > I think it's something that could be investigated in ARIA 1.1, but > I don't have sufficient information to bring to the table at this > point. > > It's my personal belief that games can be made accessible, but > that there are concerns about "cheating" and/or alternate game > play styles. There was a great showing of people at the Seattle > Accessibility Camp this year (2011), and I really enjoyed sitting > in on a conversation about gaming and accessibility. > http://accessibilitycampseattle.org/blog/ > > One could look at the Zynga model where a game may be difficult to > make accessible, and where that accessibility may be a means for > circumventing the game dynamics by making it easier for > programmers to create automated scripts. That's conjecture, too... > But I'm trying to provide some thought on this discussion and > conjecture is all I have at this point. That and some off-list > conversations. > > > > -Charles > > > > > -- > Paniz AlipourReceived on Thursday, 22 December 2011 20:21:40 GMT
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