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Re: adding type attribute to Canvas HTML DOM interface

From: Charles Pritchard <chuck@jumis.com>
Date: Thu, 22 Dec 2011 12:21:07 -0800
Message-ID: <4EF39133.7060105@jumis.com>
To: paniz alipour <alipourpaniz@gmail.com>
CC: Benjamin Hawkes-Lewis <bhawkeslewis@googlemail.com>, Canvas <public-canvas-api@w3.org>, Steve Faulkner <faulkner.steve@gmail.com>, Richard Schwerdtfeger <schwer@us.ibm.com>, John Foliot <jfoliot@stanford.edu>, Cynthia Shelly <cyns@microsoft.com>, david.bolter@gmail.com
Paniz, I think we should encourage developers to learn and use ARIA. 
It's been available for a long time and is well supported by several ATs.


On 12/22/11 12:20 PM, paniz alipour wrote:
> But Charles,I think we should accept that most of the developers are 
> not aware of ARIA,
> and so the won't use Aria attributes,I think so type can be a good 
> suggestion for adding to Canvas tag.
> On Thu, Dec 22, 2011 at 11:17 PM, Charles Pritchard <chuck@jumis.com 
> <mailto:chuck@jumis.com>> wrote:
>     On 12/22/11 11:38 AM, Benjamin Hawkes-Lewis wrote:
>         On Thu, Dec 22, 2011 at 7:19 PM, Charles
>         Pritchard<chuck@jumis.com <mailto:chuck@jumis.com>>  wrote:
>             I do think this is an idea to investigate in ARIA 1.1. One
>             may, with ARIA,
>             use multiple roles, and the AT will fall back to known roles.
>             So you can do something like role="game application".
>         What could user agents (including AT) do differently for "game"?
>     In my private conversations with some vendors, games have been
>     mentioned repeatedly as a special case.
>     I really don't have a good answer for this, I only have some
>     brainstorming ideas.
>     There may be screen heuristics such as anti-flashing filters [to
>     help with light sensitivity], it may be a helpful hint in
>     signaling that an element can run in full screen. It may be a
>     hint, in itself, that some part of the content is not accessible,
>     because it would defeat the purpose of the game.
>     I think it's something that could be investigated in ARIA 1.1, but
>     I don't have sufficient information to bring to the table at this
>     point.
>     It's my personal belief that games can be made accessible, but
>     that there are concerns about "cheating" and/or alternate game
>     play styles. There was a great showing of people at the Seattle
>     Accessibility Camp this year (2011), and I really enjoyed sitting
>     in on a conversation about gaming and accessibility.
>     http://accessibilitycampseattle.org/blog/
>     One could look at the Zynga model where a game may be difficult to
>     make accessible, and where that accessibility may be a means for
>     circumventing the game dynamics by making it easier for
>     programmers to create automated scripts. That's conjecture, too...
>     But I'm trying to provide some thought on this discussion and
>     conjecture is all I have at this point. That and some off-list
>     conversations.
>     -Charles
> -- 
> Paniz Alipour
Received on Thursday, 22 December 2011 20:21:40 UTC

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