Re: adding type attribute to Canvas HTML DOM interface

OK,it's good but until that time which they be completely trained and learn
ARIA,

I think this kind of attribute can be helpful.

On Thu, Dec 22, 2011 at 11:51 PM, Charles Pritchard <chuck@jumis.com> wrote:

> **
> Paniz, I think we should encourage developers to learn and use ARIA. It's
> been available for a long time and is well supported by several ATs.
>
> -Charles
>
>
> On 12/22/11 12:20 PM, paniz alipour wrote:
>
> But Charles,I think we should accept that most of the developers are not
> aware of ARIA,
>
>  and so the won't use Aria attributes,I think so type can be a good
> suggestion for adding to Canvas tag.
>
> On Thu, Dec 22, 2011 at 11:17 PM, Charles Pritchard <chuck@jumis.com>wrote:
>
>>  On 12/22/11 11:38 AM, Benjamin Hawkes-Lewis wrote:
>>
>>> On Thu, Dec 22, 2011 at 7:19 PM, Charles Pritchard<chuck@jumis.com>
>>>  wrote:
>>>
>>>> I do think this is an idea to investigate in ARIA 1.1. One may, with
>>>> ARIA,
>>>> use multiple roles, and the AT will fall back to known roles.
>>>> So you can do something like role="game application".
>>>>
>>> What could user agents (including AT) do differently for "game"?
>>>
>>
>>  In my private conversations with some vendors, games have been
>> mentioned repeatedly as a special case.
>>
>> I really don't have a good answer for this, I only have some
>> brainstorming ideas.
>>
>> There may be screen heuristics such as anti-flashing filters [to help
>> with light sensitivity], it may be a helpful hint in signaling that an
>> element can run in full screen. It may be a hint, in itself, that some part
>> of the content is not accessible, because it would defeat the purpose of
>> the game.
>>
>> I think it's something that could be investigated in ARIA 1.1, but I
>> don't have sufficient information to bring to the table at this point.
>>
>> It's my personal belief that games can be made accessible, but that there
>> are concerns about "cheating" and/or alternate game play styles. There was
>> a great showing of people at the Seattle Accessibility Camp this year
>> (2011), and I really enjoyed sitting in on a conversation about gaming and
>> accessibility.
>> http://accessibilitycampseattle.org/blog/
>>
>> One could look at the Zynga model where a game may be difficult to make
>> accessible, and where that accessibility may be a means for circumventing
>> the game dynamics by making it easier for programmers to create automated
>> scripts. That's conjecture, too... But I'm trying to provide some thought
>> on this discussion and conjecture is all I have at this point. That and
>> some off-list conversations.
>>
>>
>>
>> -Charles
>>
>
>
>
>  --
> Paniz Alipour
>
>
>


-- 
Paniz Alipour

Received on Thursday, 22 December 2011 20:24:07 UTC