OK,it's good but until that time which they be completely trained and learn ARIA, I think this kind of attribute can be helpful. On Thu, Dec 22, 2011 at 11:51 PM, Charles Pritchard <chuck@jumis.com> wrote: > ** > Paniz, I think we should encourage developers to learn and use ARIA. It's > been available for a long time and is well supported by several ATs. > > -Charles > > > On 12/22/11 12:20 PM, paniz alipour wrote: > > But Charles,I think we should accept that most of the developers are not > aware of ARIA, > > and so the won't use Aria attributes,I think so type can be a good > suggestion for adding to Canvas tag. > > On Thu, Dec 22, 2011 at 11:17 PM, Charles Pritchard <chuck@jumis.com>wrote: > >> On 12/22/11 11:38 AM, Benjamin Hawkes-Lewis wrote: >> >>> On Thu, Dec 22, 2011 at 7:19 PM, Charles Pritchard<chuck@jumis.com> >>> wrote: >>> >>>> I do think this is an idea to investigate in ARIA 1.1. One may, with >>>> ARIA, >>>> use multiple roles, and the AT will fall back to known roles. >>>> So you can do something like role="game application". >>>> >>> What could user agents (including AT) do differently for "game"? >>> >> >> In my private conversations with some vendors, games have been >> mentioned repeatedly as a special case. >> >> I really don't have a good answer for this, I only have some >> brainstorming ideas. >> >> There may be screen heuristics such as anti-flashing filters [to help >> with light sensitivity], it may be a helpful hint in signaling that an >> element can run in full screen. It may be a hint, in itself, that some part >> of the content is not accessible, because it would defeat the purpose of >> the game. >> >> I think it's something that could be investigated in ARIA 1.1, but I >> don't have sufficient information to bring to the table at this point. >> >> It's my personal belief that games can be made accessible, but that there >> are concerns about "cheating" and/or alternate game play styles. There was >> a great showing of people at the Seattle Accessibility Camp this year >> (2011), and I really enjoyed sitting in on a conversation about gaming and >> accessibility. >> http://accessibilitycampseattle.org/blog/ >> >> One could look at the Zynga model where a game may be difficult to make >> accessible, and where that accessibility may be a means for circumventing >> the game dynamics by making it easier for programmers to create automated >> scripts. That's conjecture, too... But I'm trying to provide some thought >> on this discussion and conjecture is all I have at this point. That and >> some off-list conversations. >> >> >> >> -Charles >> > > > > -- > Paniz Alipour > > > -- Paniz AlipourReceived on Thursday, 22 December 2011 20:24:07 UTC
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