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Re: adding type attribute to Canvas HTML DOM interface

From: paniz alipour <alipourpaniz@gmail.com>
Date: Thu, 22 Dec 2011 23:50:00 +0330
Message-ID: <CADfq16gQsfyoi04zaZzy1PCH9UXVtivknMK1D4NSF=cMO4AGmQ@mail.gmail.com>
To: Charles Pritchard <chuck@jumis.com>
Cc: Benjamin Hawkes-Lewis <bhawkeslewis@googlemail.com>, Canvas <public-canvas-api@w3.org>, Steve Faulkner <faulkner.steve@gmail.com>, Richard Schwerdtfeger <schwer@us.ibm.com>, John Foliot <jfoliot@stanford.edu>, Cynthia Shelly <cyns@microsoft.com>, david.bolter@gmail.com
But Charles,I think we should accept that most of the developers are not
aware of ARIA,

and so the won't use Aria attributes,I think so type can be a good
suggestion for adding to Canvas tag.

On Thu, Dec 22, 2011 at 11:17 PM, Charles Pritchard <chuck@jumis.com> wrote:

> On 12/22/11 11:38 AM, Benjamin Hawkes-Lewis wrote:
>> On Thu, Dec 22, 2011 at 7:19 PM, Charles Pritchard<chuck@jumis.com>
>>  wrote:
>>> I do think this is an idea to investigate in ARIA 1.1. One may, with
>>> ARIA,
>>> use multiple roles, and the AT will fall back to known roles.
>>> So you can do something like role="game application".
>> What could user agents (including AT) do differently for "game"?
> In my private conversations with some vendors, games have been mentioned
> repeatedly as a special case.
> I really don't have a good answer for this, I only have some brainstorming
> ideas.
> There may be screen heuristics such as anti-flashing filters [to help with
> light sensitivity], it may be a helpful hint in signaling that an element
> can run in full screen. It may be a hint, in itself, that some part of the
> content is not accessible, because it would defeat the purpose of the game.
> I think it's something that could be investigated in ARIA 1.1, but I don't
> have sufficient information to bring to the table at this point.
> It's my personal belief that games can be made accessible, but that there
> are concerns about "cheating" and/or alternate game play styles. There was
> a great showing of people at the Seattle Accessibility Camp this year
> (2011), and I really enjoyed sitting in on a conversation about gaming and
> accessibility.
> http://**accessibilitycampseattle.org/**blog/<http://accessibilitycampseattle.org/blog/>
> One could look at the Zynga model where a game may be difficult to make
> accessible, and where that accessibility may be a means for circumventing
> the game dynamics by making it easier for programmers to create automated
> scripts. That's conjecture, too... But I'm trying to provide some thought
> on this discussion and conjecture is all I have at this point. That and
> some off-list conversations.
> -Charles

Paniz Alipour
Received on Thursday, 22 December 2011 20:20:38 UTC

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