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Re: DynamicsCompressorNode implementation.

From: Chris Rogers <crogers@google.com>
Date: Sat, 17 Mar 2012 12:02:49 -0700
Message-ID: <CA+EzO0mUi-h7T-P+Bx1qqNf=XmDAtk0qDV64=ekuNkbDj9txAg@mail.gmail.com>
To: Anthony Bowyer-Lowe <anthony@lowbroweye.com>
Cc: public-audio@w3.org
On Sat, Mar 17, 2012 at 9:43 AM, Anthony Bowyer-Lowe <anthony@lowbroweye.com
> wrote:

> Hi folks,
>
> It seems that the current WebKit implementation of DynamicsCompressorNode
> does not implement the *attack* and *release* parameters
> (Chrome 19.0.1068.1 dev on OS X). Is this right?
>

Hi Anthony, under the hood they are implemented, but not yet exposed as
attributes.  There's a patch underway to expose them (hopefully landing
soon).


> (Don't rush that feature through on my behalf, though. I can work around
> it.)
>
> Additionally, given that some tutorials (like the recent one at HTML5
> Rocks [1]) suggest simply instantiating and using the
> DynamicsCompressorNode without modification, would it be worthwhile
> documenting it's default settings?
>

Yes, definitely.  I intend on expanding that part of the spec to explain
the default settings and provide a little more background.


> Otherwise, developers may find their application's sound dynamics vary in
> different user agents.
>
>
> Cheers,
> Anthony.
>
> [1] http://www.html5rocks.com/en/tutorials/webaudio/games/
>
Received on Saturday, 17 March 2012 19:03:19 GMT

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