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Re: DynamicsCompressorNode implementation.

From: Anthony Bowyer-Lowe <anthony@lowbroweye.com>
Date: Sat, 17 Mar 2012 20:44:50 +0000
Message-ID: <CAMCSOPVOvryFj5XtTWhT+AGQCM8c4WLVE8G1hQmOsXHjTgYvBw@mail.gmail.com>
To: Chris Rogers <crogers@google.com>
Cc: public-audio@w3.org
Great stuff. Thanks Chris.

On 17 March 2012 19:02, Chris Rogers <crogers@google.com> wrote:

>
>
> On Sat, Mar 17, 2012 at 9:43 AM, Anthony Bowyer-Lowe <
> anthony@lowbroweye.com> wrote:
>
>> Hi folks,
>>
>> It seems that the current WebKit implementation of DynamicsCompressorNode
>> does not implement the *attack* and *release* parameters
>> (Chrome 19.0.1068.1 dev on OS X). Is this right?
>>
>
> Hi Anthony, under the hood they are implemented, but not yet exposed as
> attributes.  There's a patch underway to expose them (hopefully landing
> soon).
>
>
>> (Don't rush that feature through on my behalf, though. I can work around
>> it.)
>>
>> Additionally, given that some tutorials (like the recent one at HTML5
>> Rocks [1]) suggest simply instantiating and using the
>> DynamicsCompressorNode without modification, would it be worthwhile
>> documenting it's default settings?
>>
>
> Yes, definitely.  I intend on expanding that part of the spec to explain
> the default settings and provide a little more background.
>
>
>>  Otherwise, developers may find their application's sound dynamics vary
>> in different user agents.
>>
>>
>> Cheers,
>> Anthony.
>>
>> [1] http://www.html5rocks.com/en/tutorials/webaudio/games/
>>
>
>
Received on Saturday, 17 March 2012 20:45:33 GMT

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