Hmm. In a brief browse around my OSX machine, it seems it doesn't install a GM virtual MIDI device; when I try to play a .mid, I have to download the Quicktime 7 player. I don't know if Windows installs a virtual device or not? (You make a good point - music creation programs, music scoring programs, music training/education programs, etc. are more likely the use case for GM, and the first two would be more likely to use the MIDI APIs than just trying to play a .MID through an <audio>.) On Wed, Feb 1, 2012 at 1:51 PM, Tom White (MMA) <lists@midi.org> wrote: > ** > Chris, > > >>> It seems like most of the "use GM" cases have been reduced in > importance by the easy use of audio files (i.e., streaming or pre-loading a > high-quality audio file isn't crazy in terms of bandwidth like it used to > be). <<< > > Yes, GM was once seen as a way for content developers to distribute music > across large platforms with minimal bandwidth... but I'm not suggesting it > for that purpose. > > I'm thinking about applications that use MIDI because they want MIDI, such > as music creation programs, music scoring programs, music > training/education programs, etc. Some of those may need custom sound > renderers, but others have been able to get by just fine with GM... and > since GM renderers already exist on hundreds-of-millions of Macs and PCs > (including all new ones being sold) I think browsers should expose them. > > Tom White > MMA > >Received on Wednesday, 1 February 2012 22:11:33 UTC
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