- From: Yves Lafon <ylafon@w3.org>
- Date: Fri, 3 Dec 2010 10:18:10 -0500 (EST)
- To: ashok malhotra <ashok.malhotra@oracle.com>
- cc: "www-tag@w3.org" <www-tag@w3.org>
For the Google Maps example, the text says (in 2.2) << The URI that Google Maps creates for the displayed map has a long server-side parameter but no fragment identifier. This is because the maps are images and must be fetched from the server. If the maps were drawn using vector graphics, some of the scrolling and zooming could have been done on the client. >> I don't agree with that rationale. It is in fact easy to compute the tiles addresses based on the screen size, zoom an location (as you can compute easily based on the projection in use the min lat/long and max lat/long). In that case, I suspect an optimisation to avoid waiting for javascript onload() event and have the browser start fetching the right tiles (computed server-side), as the tiles download will start before the entire page is fetched. So it is more a latency optimization than the fact that it is vector graphics or tiles, especially as you can have vector graphic tiles ! Also, the entire URL can be used as a parameter for the script, so the CNN example might work almost the same if the parameter was after a '?' or after a '#', the major difference is that in the case of a hash, subsequent calls with a different hash will use a cached version of the HTML page and be more efficient as there only one content to be downloaded when the script is executed. In the GMap case, as there are more linked content to be retrieved in parallel, it is more efficient to be cache-unfriendly but download faster. Of course it also has implications on what is identified by the URI, but efficiency is also part of the design decision when it come to when to use '?' or '#'. -- Baroula que barouleras, au tiéu toujou t'entourneras. ~~Yves
Received on Friday, 3 December 2010 15:18:14 UTC