SVG 2 has this webidl definition of SVGZoomAndPan [NoInterfaceObject] interface *SVGZoomAndPan* { // Zoom and Pan Types const unsigned short SVG_ZOOMANDPAN_UNKNOWN <https://www.w3.org/TR/SVG2/types.html#__svg__SVGZoomAndPan__SVG_ZOOMANDPAN_UNKNOWN> = 0; const unsigned short SVG_ZOOMANDPAN_DISABLE <https://www.w3.org/TR/SVG2/types.html#__svg__SVGZoomAndPan__SVG_ZOOMANDPAN_DISABLE> = 1; const unsigned short SVG_ZOOMANDPAN_MAGNIFY <https://www.w3.org/TR/SVG2/types.html#__svg__SVGZoomAndPan__SVG_ZOOMANDPAN_MAGNIFY> = 2; attribute unsigned short zoomAndPan <https://www.w3.org/TR/SVG2/types.html#__svg__SVGZoomAndPan__zoomAndPan>; }; Without the NoInterfaceObject one could write something like if (element.zoomAndPan == SVGZoomAndPan.SVG_ZOOMANDPAN_DISABLE) While one now has to write it as if (element.zoomAndPan == SVGSVGElement.SVG_ZOOMANDPAN_DISABLE) The same applies to SVGUnitTypes. Do we mind about keeping backwards compatibility with any existing usages like this. We found when making this change that our own unit tests fail on SVGUnitTypes usage for instance. RobertReceived on Sunday, 21 August 2016 21:07:39 UTC
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