- From: Gavin Kistner <phrogz@me.com>
- Date: Tue, 27 May 2014 07:33:56 -0600
- To: "Dr. Olaf Hoffmann" <Dr.O.Hoffmann@gmx.de>
- Cc: www-svg@w3.org
On May 27, 2014, at 6:37 AM, Dr. Olaf Hoffmann <Dr.O.Hoffmann@gmx.de> wrote: > Paul LeBeau: > If one has a good algorithm to determine the boundingBox of an object > without transformation, the extension to get it right for transformed objects > should be a solvable problem (because one only has to transform all points > and control points of the equivalent paths of the objects and analyse this > instead). You can bake the transforms into the path commands, and then calculate the BBox of those. I got this mostly working ~3 years ago: http://stackoverflow.com/questions/5149301/baking-transforms-into-svg-path-element-commands You could then transform all path commands to absolute to make the bbox calc simpler: http://phrogz.net/convert-svg-path-to-all-absolute-commands > Obviously this is more difficult for the stroke of an object. Correct. Nothing I’ve said above helps with the stroke.
Received on Tuesday, 27 May 2014 13:34:41 UTC