Re: Down sampling guidance for raster content in SVG.

On Tue, Apr 8, 2014 at 9:00 AM, Tavmjong Bah <> wrote:
> On Fri, 2014-04-04 at 20:28 +0000, Smailus, Thomas O wrote:
>> Good idea.  Just tested it and that made no difference.
>> I suspect there isn’t even the functionality internally available to
>> better handle subsampling raster inside of SVG content; just for PNG.
>> That code base would need to be called to produce the subsampled SVG
>> raster content before it is painted.
>> The bitonal PNG still looks super, and the same image embedded as RGB
>> color space raster in an SVG looks horrible with a good percentage of
>> the line-art pixels now whitespace.
> 'image-rendering' is just a hint to the renderer. I attempted to get
> more useful values for this property into SVG but ran up against the
> property having been co-opted by CSS in a spec that won't be finished
> for a long time.

I'm sorry, I don't recall this occurring.  Can you point me back to
your suggestions?

And the speed at which Images 4 advances is solely a function of what
implementors want to implement.  If there are individual features,
like image-rendering, which are being implemented and which people
would appreciate being in a higher-maturity-level draft, let me know
and I can kick them back to Images 3 (and do a quick LC->CR cycle) as

Never let concerns over spec levels dictate what you want to do.  We
can work around anything.


Received on Tuesday, 8 April 2014 19:36:10 UTC