- From: Paul LeBeau <paul.lebeau@gmail.com>
- Date: Mon, 18 Nov 2013 12:54:16 +1300
- To: www-svg <www-svg@w3.org>
Received on Sunday, 17 November 2013 23:55:04 UTC
In the C code provided for the feTurbulence filter primitive, the turbulence() function takes an x,y coord (in point[0] and point[1]). However it is perhaps not clear what coordinate space those coordinates are defined in. If it is supposed to be in the "coordinate system established by attribute ‘primitiveUnits’ on the <filter> element.", then should a note to that effect be added to the description of feTurbulence? >From my experiments, there does seem to be some inconsistency in how renderers choose the origin and scale of x & y. Paul
Received on Sunday, 17 November 2013 23:55:04 UTC