- From: Liam R E Quin <liam@w3.org>
- Date: Sun, 10 Mar 2013 20:42:26 -0400
- To: Dirk Schulze <dschulze@adobe.com>
- Cc: "www-svg@w3.org list" <www-svg@w3.org>, www-style list <www-style@w3.org>
On Sat, 2013-03-09 at 17:25 -0800, Dirk Schulze wrote: > >> [1] https://dvcs.w3.org/hg/FXTF/raw-file/default/masking/index.html Some minor editorial comments... 2. Module interactions [[ UAs without support for SVG must not implement the ‘mask-type’ and ‘clip-rule’ properties as well as the ‘mask’ and ‘clipPath’ elements. ]] (1) this should be an RFC-MUST I think (affects conformance); (2) I don't understand it - it could mean that a user agent without support for SVG must not implement any of the four listed properties (as well as) or that it MAY implement EITHER mask-type and clip-rule properties OR the mask and clipPath elements but not both (which seems odd on the face of it). [[ Furthermore, the ‘mask’ and ‘clip-path’ properties must not support references to ‘mask’ and ‘clipPath’ elements. ]] does this apply only to UAs that do not support SVG? 4. Definitions bounding client rect: typo - namespace and it's descendant elements - delete the apostrophe: s/it's/its/ "and its descendent elements" - what about a fragment of HTML contained inside SVG as a foreign object? The HTML element would not be in the SVG namespace but would be a descendant of such an element. local coordinate system: This talks about a current local coordinate system, but this appears not to take transformations into account, e.g. in the parent element. If transformations and SVG viewports are to be ignored the text needs to state that explicitly, I think. user coordinate system: This says, see local c.s., but that entry does not define user coordinate system, just mentions one and states its origin (but not, for example, which direction corresponds to positive y increments). mask: this definition really only works for people who know what a mask is. Given the intro, maybe that's OK. Otherwise, it should explain that by "painted onto the background through the mask" means that the mask isn't actually drawn, but that pixels in the object that lie through a transparent black part of the mask get rendered, and all other pixels get rendered with varying transparency depending on the mask value at that point. (assuming my explanation is correct) clipping path: suggest removing the parenthetic comment about anti-aliasing and deleting 1-bit, since 1-bit masks and antialiasing have not been defined. 5. The Mask Rendering Model s/establishes a stacking context the same way/establishes a stacking context in the same way/ [[ The ‘mask’ and ‘mask-image’ properties have no effect on the geometry of the target element's CSS boxes. ]] could be taken as implying that there are some elements the geometry of whose CSS boxes is indeed affected. Maybe what is meant is that the mask and mask-images have no effect on the geometry of CSS boxes of any element. [[ These effects all apply after any other CSS effects such as ‘border’ ]] I think this is saying that an element's borders are never affected by a mask used to paint that element. More later, I hope. Liam -- Liam Quin - XML Activity Lead, W3C, http://www.w3.org/People/Quin/ Pictures from old books: http://fromoldbooks.org/ Ankh: irc.sorcery.net irc.gnome.org freenode/#xml
Received on Monday, 11 March 2013 00:42:33 UTC