- From: Alex Danilo <alex@abbra.com>
- Date: Thu, 06 Jun 2013 18:10:41 +1000
- To: Brian Birtles <bbirtles@mozilla.com>
- Cc: www-svg@w3.org
Hi Brian, --Original Message--: >(2013/06/04 18:20), Cameron McCormack wrote: >> krit: what about using the text area element from 1.2? >> >> heycam: the name is bad >> >> shepazu: in 1.2 we define an algorithm and I don't think that's >> a good idea for what I'm proposing >> ... I just want to make it super easy to use and intuitive and >> rely on the behaviour that comes out of CSS >> >> krit: the switch of behaviour of the text element with >> exclusion or width and height is confusing to me >> ... for shapes suddenly x and y are not relevant anymore >> ... and for your propsal y changes meaning > >Sorry, I guess I wasn't following the conversation properly at this >point but I just want to second Dirk's point here. > >I find the idea that x/y change meaning depending on the presence of the >width attribute surprising. I can certainly imagine authors cursing SVG >at the top of their lungs when their carefully positioned textbox >suddenly shifts up because they removed a width attribute (which may not >have even been having a noticeable effect depending on its value). > >(And I can likewise imagine WONTFIXing the corresponding bugs they file >on UAs when they finally discover the link between the vertical jump and >the presence/absence of the width attribute.) > >But perhaps I have misunderstood the proposal? Actually this isn't Doug's proposal. It's how Cam prototyped an implementation. Doug originally intended that the x, y stay the same regardless of the presence of a width attribute. Cam just did a quick implementation and I guess for expedience made the x,y the flow bound box origin. So, the text would not jump based on the presence of the width attribute. >If not, is it too late to consider <textbox>, <textrect> or some other name? I wish that 1.2 Tiny had never chosen textArea and stuck with the original naming since that would have been so much better. It's actually a very useful primitive for embedded engines doing TV guides and the like - but alas that's not the general web... Cheers, Alex >Best regards, > >Brian > >
Received on Thursday, 6 June 2013 08:11:28 UTC