- From: Rik Cabanier <cabanier@gmail.com>
- Date: Mon, 30 Jul 2012 21:06:57 -0700
- To: Dirk Schulze <dschulze@adobe.com>
- Cc: Rik Cabanier <cabanier@adobe.com>, "Tab Atkins Jr." <jackalmage@gmail.com>, "www-svg@w3.org" <www-svg@w3.org>
- Message-ID: <CAGN7qDCrorVP+SYUbhad_2bK+Cd+A=3mzrm7N0MJyyQ4e9ziLw@mail.gmail.com>
On Mon, Jul 30, 2012 at 8:20 PM, Dirk Schulze <dschulze@adobe.com> wrote: > > On Jul 30, 2012, at 8:02 PM, Rik Cabanier <cabanier@gmail.com> wrote: > > > On Mon, Jul 30, 2012 at 7:51 PM, Dirk Schulze <dschulze@adobe.com> > wrote: > > > > On Jul 30, 2012, at 7:31 PM, Rik Cabanier <cabanier@gmail.com> wrote: > > > > > Any vector artwork created from any Adobe application, InkScape, > CorelDraw and XAML. > > No, I meant content. All these products can create alpha masks as well. > That doesn't count, otherwise I could say 99.99% of the vector artwork use > alpha masking :). > > > > I'm not talking about the products, but what they create. > > My original 99.99% was for SVG/PDF content, but I think it applies to > other vector content as well (Flash excluded). > I am just saying that this is not an argument. And when a platform just > supports one possibility but not the other, then of course you just find > content with that technology - everything else would be stupid. So your > number of 99.99% doesn't help at all. And again to "what they create": all > these tools can create alpha masks as well. > PDF1.4 and up and SVG have support for both. I can assure you that Adobe vector applications never create alpha masks; it's always luminosity. I can do a query on our internal PDF database to see if there are any PDFs with alpha mask I don't know the details for the other applications. Maybe someone from InkScape can tell us. > > > > > > > No seriously, most people I spoke with thought that masking would > operate on the alpha channel initially. It just seems to be more intuitive. > However, in SVG we will actually support both! > > > > Did you talk to graphic designers, or people that design web pages or > browsers? > > My issue is not with having both; it's with having them being > inconsistent + having a default that is rarely used for vector data > I am talking to people on IRC that blame the implementation to be wrong. I > replied on bug reports that were created because of the same > misunderstanding. I assume that they are content creators, otherwise they > wouldn't try to create content :P OK, so they misunderstand. If they were to create slightly more complex mask than simple shapes, they would find out that luminosity is much easier to work with. > > > > > > > > > My number does not include Flash since it doesn't have luminosity > masks (only alpha) so people didn't have choice but I've seen workaround > using pixel bender. > > Sounds like authors are already more familiar with alpha masks. > > > > No, some advanced flash designers are familiar with working around alpha > mask's limitations because they want luminosity. > That might be. On SVG a lot people tried to do the opposite and can't > understand why luminance is used. It is of course hard to say if one or the > other side is the majority. My experience is that most people try to use > alpha masking first and are frustrated that their content doesn't work. > > As consensus I would suggest adding an issue in the spec to ask for author > feedback for a while. If we receive negative feedback, we can change it to > luminance. A blog post might help to reach designers and ask them for > responses. I expect to get more feedback why we don't change the default > for masking to alpha in general :). > Designers don't know what the underlying technology does. They see options in dialogs for fancy dropshadows and glows and have no idea how many masking/blending/compositing operations those result in. The option in Illustrator is called "create opacity mask" which sounds like "alpha mask", but it's really a "luminosity mask" > > > > > > > > > > > > For some operations that look like they could use alpha masks (like > gradient shadows), our products still use luminosity. I can't remember the > details but I can ask. > > > > > > Rik > > > > > > On Mon, Jul 30, 2012 at 5:16 PM, Dirk Schulze <dschulze@adobe.com> > wrote: > > > > > > On Jul 30, 2012, at 4:57 PM, "Rik Cabanier" <cabanier@adobe.com> > wrote: > > > > > > > Looking at current vector artwork, 99.99% is using luminosity. > > > That is an interesting number, where did you get this number and which > vector artwork are you referring? > > > > > > Dirk > > > > > > > It's much easier to manipulate for a designer than alpha (since it's > easier to visualize and since overlapping elements with alpha interact with > each other) > > > > > > > > Rik > > > > > > > >> -----Original Message----- > > > >> From: Tab Atkins Jr. [mailto:jackalmage@gmail.com] > > > >> Sent: Monday, July 30, 2012 4:48 PM > > > >> To: Rik Cabanier > > > >> Cc: www-svg@w3.org > > > >> Subject: Re: mask: luminance or alpha > > > >> > > > >> On Mon, Jul 30, 2012 at 4:13 PM, Rik Cabanier <cabanier@adobe.com> > > > >> wrote: > > > >>> Last week, there was a decision to have the id-less mask have > ‘alpha’ > > > >>> as the default instead of ‘luminance’ > > > >>> > > > >>> Can someone explain the rational for doing this again? > > > >>> > > > >>> It changes existing default behavior, is not what people want or > what > > > >>> products like Illustrator and InkScape currently support. > > > >> > > > >> The idea is that this *is* what people want. We just can't change > <mask>'s > > > >> default behavior due to legacy compat. > > > >> > > > >> ~TJ > > > > > > > > >
Received on Tuesday, 31 July 2012 04:07:25 UTC