- From: Rik Cabanier <cabanier@gmail.com>
- Date: Mon, 30 Jul 2012 20:02:06 -0700
- To: Dirk Schulze <dschulze@adobe.com>
- Cc: Rik Cabanier <cabanier@adobe.com>, "Tab Atkins Jr." <jackalmage@gmail.com>, "www-svg@w3.org" <www-svg@w3.org>
- Message-ID: <CAGN7qDALRi5xSekb5r+XLQ2hiPE5ZzwioyT0tujCeFwtdPBOuQ@mail.gmail.com>
On Mon, Jul 30, 2012 at 7:51 PM, Dirk Schulze <dschulze@adobe.com> wrote: > > On Jul 30, 2012, at 7:31 PM, Rik Cabanier <cabanier@gmail.com> wrote: > > > Any vector artwork created from any Adobe application, InkScape, > CorelDraw and XAML. > No, I meant content. All these products can create alpha masks as well. > That doesn't count, otherwise I could say 99.99% of the vector artwork use > alpha masking :). I'm not talking about the products, but what they create. My original 99.99% was for SVG/PDF content, but I think it applies to other vector content as well (Flash excluded). > No seriously, most people I spoke with thought that masking would operate > on the alpha channel initially. It just seems to be more intuitive. > However, in SVG we will actually support both! > Did you talk to graphic designers, or people that design web pages or browsers? My issue is not with having both; it's with having them being inconsistent + having a default that is rarely used for vector data > > > > My number does not include Flash since it doesn't have luminosity masks > (only alpha) so people didn't have choice but I've seen workaround using > pixel bender. > Sounds like authors are already more familiar with alpha masks. > No, some advanced flash designers are familiar with working around alpha mask's limitations because they want luminosity. > > > > > > For some operations that look like they could use alpha masks (like > gradient shadows), our products still use luminosity. I can't remember the > details but I can ask. > > > > Rik > > > > On Mon, Jul 30, 2012 at 5:16 PM, Dirk Schulze <dschulze@adobe.com> > wrote: > > > > On Jul 30, 2012, at 4:57 PM, "Rik Cabanier" <cabanier@adobe.com> wrote: > > > > > Looking at current vector artwork, 99.99% is using luminosity. > > That is an interesting number, where did you get this number and which > vector artwork are you referring? > > > > Dirk > > > > > It's much easier to manipulate for a designer than alpha (since it's > easier to visualize and since overlapping elements with alpha interact with > each other) > > > > > > Rik > > > > > >> -----Original Message----- > > >> From: Tab Atkins Jr. [mailto:jackalmage@gmail.com] > > >> Sent: Monday, July 30, 2012 4:48 PM > > >> To: Rik Cabanier > > >> Cc: www-svg@w3.org > > >> Subject: Re: mask: luminance or alpha > > >> > > >> On Mon, Jul 30, 2012 at 4:13 PM, Rik Cabanier <cabanier@adobe.com> > > >> wrote: > > >>> Last week, there was a decision to have the id-less mask have ‘alpha’ > > >>> as the default instead of ‘luminance’ > > >>> > > >>> Can someone explain the rational for doing this again? > > >>> > > >>> It changes existing default behavior, is not what people want or what > > >>> products like Illustrator and InkScape currently support. > > >> > > >> The idea is that this *is* what people want. We just can't change > <mask>'s > > >> default behavior due to legacy compat. > > >> > > >> ~TJ > > > >
Received on Tuesday, 31 July 2012 03:02:34 UTC