- From: Kai-Uwe Behrmann <ku.b@gmx.de>
- Date: Sat, 14 Jul 2012 15:20:34 +0200
- To: Calculemus <calculemus1988@gmail.com>
- CC: Rik Cabanier <cabanier@gmail.com>,www-svg@w3.org
Calculemus <calculemus1988@gmail.com> schrieb: >Kai-Uwe Behrmann, > >1. "Clamping should always be the last step to preserve the HDR >as long as possible during processing. HDR highlights behave other than >flat LDR white while compositing." > >Should clamping also be the last step for non-HDR too? >For example, I have this code for color burn: > >1 - min (1.0f, (1-a)/b) > >should it be instead: > >clamp (1 - 1.0f, (1-a)/b, 0, 1) Not sure if working with pseudo HDR values makes that much sense. Would need some tests beforehand. >2. "You can of course us a logarythmic function or a tone mapping op, >which >looks much better than per channel clipping. The later one easily >causes >not so nice colour casts." > >Hmm I would like to hear more about this, can you point me to >some other sources that talk about this in more detail? A search for "logarithmic tonemapping" brings some results. And you could look on how OpenEXR performs tonemapping in its viewers. www.openexr.org >3. A question I have is, do you think I should have separate >functions for each blend mode, for HDR and non-HDR? >Or can HDR and non-HDR both be handled by one >function for a blend mode? kind regards Kai-Uwe
Received on Saturday, 14 July 2012 13:17:29 UTC