Re: Compositing math in SVG

What kind of HDR will you deal with?
Do they simply have high precision (in which case 32bit unsigned or float
will do) or do you expect to blend them with non-HDR images?

Rik

On Fri, Jul 13, 2012 at 2:41 AM, Calculemus <calculemus1988@gmail.com>wrote:

> Rik, we are few students working on a library that could be
> later used for compositors and stuff.
>
> We need to handle HDR images also and I wonder how
> will the math for the blending modes work then?
>
>

Received on Friday, 13 July 2012 17:05:38 UTC