- From: Alex Danilo <alex@abbra.com>
- Date: Mon, 31 Dec 2012 09:19:32 +1100
- To: Dirk Schulze <dschulze@adobe.com>
- Cc: David Dailey <ddailey@zoominternet.net>, "www-svg@w3.org" <www-svg@w3.org>
Hi Dirk, --Original Message--: > > >On Dec 29, 2012, at 4:40 PM, "Alex Danilo" <alex@abbra.com> wrote: > >> Hi David, >> >> There's no reason this would be hard. Quite the opposite in fact, it'd likely >> re-use much of the existing code in a renderer. >> >> If it were to happen, the starting point of the motion and direction would >> follow the rules for stroking which mandates where dashing starts and goes. > >With negative or positive offsets, the starting point would move as well? Does it mean you need to set stroke-dasharray-offset on the animation shape to change the starting point? No, I mean we define the exact start point and direction for stroking on all the basic shaped which is only needed when you apply a dash. So you'd use that definition as the path for animateMotion. Cheers, Alex >Greetings, >Dirk > > >> >> Cheers, >> Alex >> >> --Original Message--: >>> Just for fun, I tried using >>> >>> >>> <animateMotion dur="5s" rotate="auto" repeatCount="indefinite" > >>> >>> <mpath xlink:href="#E"/> >>> >>> </animateMotion> >>> >>> >>> where #E actually refers to an ellipse rather than a path. (Yes I am aware than I can make an ellipse using <path>) >>> >>> >>> Of course the spec [1] requires that the referenced geometry must be a path, but it made me wonder if this should not be extended to simple things like <circle>, <ellipse>, <polygon>, <star>, <rect> or even <use>. (Use would actually be quite handy for the thing I am working on at present) >>> >>> >>> Cheers >>> >>> David >>> >>> >>> [1] http://www.w3.org/TR/SVG11/animate.html#AnimateMotionElement >> >> > > >
Received on Sunday, 30 December 2012 22:20:04 UTC