Re: animateMotion along things other than paths?

Hi Dirk,

--Original Message--:
>
>
>On Dec 29, 2012, at 4:40 PM, "Alex Danilo" <alex@abbra.com> wrote:
>
>> Hi David,
>> 
>> There's no reason this would be hard. Quite the opposite in fact, it'd likely
>> re-use much of the existing code in a renderer.
>> 
>> If it were to happen, the starting point of the motion and direction would
>> follow the rules for stroking which mandates where dashing starts and goes.
>
>With negative or positive offsets, the starting point would move as well? Does it mean you need to set stroke-dasharray-offset on the animation shape to change the starting point?

No, I mean we define the exact start point and direction for stroking on all the
basic shaped which is only needed when you apply a dash.

So you'd use that definition as the path for animateMotion.

Cheers,
Alex

>Greetings,
>Dirk
>
>
>> 
>> Cheers,
>> Alex
>> 
>> --Original Message--:
>>> Just for fun, I tried using
>>> 
>>>  
>>> <animateMotion dur="5s" rotate="auto" repeatCount="indefinite" >
>>> 
>>>    <mpath xlink:href="#E"/>
>>> 
>>> </animateMotion>
>>> 
>>>  
>>> where #E actually refers to an ellipse rather than a path.  (Yes I am aware than I can make an ellipse using <path>)
>>> 
>>>  
>>> Of course the spec [1] requires that the referenced geometry must be a path, but it made me wonder if this should not be extended to simple things like <circle>, <ellipse>, <polygon>, <star>, <rect> or even <use>. (Use would actually be quite handy for the thing I am working on at present)
>>> 
>>>  
>>> Cheers
>>> 
>>> David
>>> 
>>>  
>>> [1] http://www.w3.org/TR/SVG11/animate.html#AnimateMotionElement
>> 
>> 
>
>
>

Received on Sunday, 30 December 2012 22:20:04 UTC