- From: Dirk Schulze <dschulze@adobe.com>
- Date: Mon, 24 Dec 2012 15:18:47 -0800
- To: όάρΥλΎ <yillkid@gmail.com>
- CC: www-svg <www-svg@w3.org>
On Dec 21, 2012, at 11:59 PM, όάρΥλΎ <yillkid@gmail.com> wrote: > Hi all > > I drew polygon line with canvas before, code example as below: > > ------------------------------------------------ > var ctx = canvas.getContext("2d"); > ctx.beginPath(); > > ctx.moveTo(0,126); > > { data in loop } > ctx.lineTo(x , {{data}}); > { endfor } > > ctx.stroke(); > ctx.closePath(); > ------------------------------------------------ > > Set "moveto" one time and using "lineto" with a looping. > > Now I change to the SVG, and want to do that again. > > But after reading document it seems can not. > > For example: > > if I use "path" : <path d="M150 0 L75 200 L225 200 Z" /> > I need decide "moveto" and "lineto" point at the same time. > > if I use "line": > <line x1="0" y1="0" x2="300" y2="300" > style="stroke:rgb(99,99,99);stroke-width:2"/> > > same does "line". > > So how should I can draw a polygonal line with a looping ? If you want to use looping, then you might want to use SVGDOM and create the path with JavaScript? I think there are some information missing to understand your problem. https://developer.mozilla.org/en-US/docs/DOM/SVGPathElement Greetings, Dirk >
Received on Monday, 24 December 2012 23:19:08 UTC