- From: Alexandre Prokoudine <alexandre.prokoudine@gmail.com>
- Date: Fri, 7 Dec 2012 22:42:01 +0400
- To: www-svg <www-svg@w3.org>
On Fri, Dec 7, 2012 at 10:25 PM, Rik Cabanier wrote: >> Just a quick note from end-user dept. LPEs are limiting in a way that >> they impose single style for the output path. That's not too bad for >> the PAP effect (contrary to e.g. Interpolation). However, for real, >> usable brushes you would want to read input device characteristics >> such as pen pressure and velocity, and affect color, opacity etc. In >> terms of SVG markup that would mean storing style for each copy of a >> brush primitive > > ah, true bristle brushes. Oh, not really. What I'm talking about is a fairly generic brush engine. AFAIK, what's typically referred to as bristle brushes involves physical modeling and other kinds of heavy calculations. > Those are certainly very useful, but HARD to implement! The markup for those > will also be tough since as you mention you'd have to store all that extra > information alongside the path. Saving style settings would suffice. OTOH, a convergence with http://www.w3.org/TR/InkML/ could be interesting. Alexandre Prokoudine http://libregraphicsworld.org
Received on Friday, 7 December 2012 18:42:30 UTC