- From: Cameron McCormack <cam@mcc.id.au>
- Date: Tue, 8 Mar 2011 16:38:01 +1300
- To: Alex Danilo <alex@abbra.com>
- Cc: "Dr. Olaf Hoffmann" <Dr.O.Hoffmann@gmx.de>, www-svg@w3.org
Alex Danilo: > 2) The talk about normalization relates to how many Beziers to > use to approximate the arc. This is simply wrong. > > The entire point of having arcs in the path syntax is to have > accurate curves for things like rivers in maps, etc, etc. We do not > use Beziers in our implementation. Just sin() and cos() as should be > used for an arc. A Bezier approximation will always result in error. I think the question is in terms of the normalized path segment lists on SVGAnimatedPathData: http://www.w3.org/TR/SVG/paths.html#__svg__SVGAnimatedPathData__normalizedPathSegList Although reading the text there now I see that it requires normalizing arcs into straight line segments! -- Cameron McCormack ≝ http://mcc.id.au/
Received on Tuesday, 8 March 2011 03:38:41 UTC