Re: font formats and SVG2

Dear John,

--Original Message--:
><snip/>
>Taking SVG-defined outlines and generating a font via FontForge
>is a *trivial* process.  Converting these to OpenType allows them
>to be used as input to *text* rasterizers (e.g. DirectWrite,
>FreeType, ATS) as opposed to purely graphic renderers.
>Without the use of a text rasterizer, the results will not be
>subpixel antialiased, which typically includes rasterization
>techniques tuned specifically for text.

Our implementation already uses a different sub-pixel filling technique
when rendering the paths for an SVG font to improve text readability.

Your assertion is false.

Best regards,
Alex

><snip/>
>
>John Daggett
>
>
>

Received on Thursday, 3 March 2011 21:22:40 UTC