- From: Alex Danilo <alex@abbra.com>
- Date: Wed, 01 Jun 2011 21:14:35 +1000
- To: Rik Cabanier <cabanier@gmail.com>
- Cc: Vincent Hardy <vhardy@adobe.com>, "www-svg@w3.org" <www-svg@w3.org>
Hi Rik, If there's concern about knock-out being a problem then it does make sense to drop it and revisit it for version 2. The last thing we want is to standardize something that's broken. The normal feature drop-out phase is during CR, so if there's no-one implementing it will drop out without us having to do anything special. I do know of one implementation, but that doesn't mean it follows the spec. necessarily. Anyway, perhaps the Seattle F2F is a good venue to discuss this. Cheers, Alex --Original Message--: >Hi Alex, > >I agree that we need to finish the spec as soon as possible. >We don't have major objections to the current spec but believe that it is not detailed enough in certain areas which could cause rendering differences. > >A main area of concern is the knockout property and how it mixes with P-D. If the spec has to be ready soon, it might be best if we drop this feature and revisit it for version 2. >Do you believe that there is anyone that implements this feature? > >When would you like the current spec to be completed? Is there enough time left so we can discuss it in the upcoming SVG meeting in Seattle? > >Rik > >On Sun, May 29, 2011 at 5:38 PM, Alex Danilo <alex@abbra.com> wrote: > >Hi Rik, > > > As I was the orginator of this part of the spec. back in 2002 >or so and handed it over through a series of successors - Anthony being >the most recent, I'll take the lead to get it finished in it's current >form so that we can get on to the extra blending modes. > > Splitting out P-D from the blend modes is something to consider >and I think you'll find feedback from the CR period may dictate how >we accomplish that. > > As we discussed before, the best plan of action is probably to >complete the current version as fast as possible since it's been festering >for a number of years. Then we can immediately move on to the next version >which adds the extra blend modes. > > We implement the current set of blend modes and I'd like to >collaborate closely with you to get the additional set implemented in >our SVG engine and another engine so we can get those blend modes >through version 2 CR in a reasonable time frame as well. > >Cheers, >Alex > >--Original Message--: > >>I'm also happy to take over the editing of this spec. >> >>We've talked internally on how the spec should be divided between the Porter-Duff and the Adobe blending modes and how they behave under alpha and how their shape is treated. >>We also plan to add some blending modes that are currently missing in the spec. >> >>Rik >> >>On Thu, May 26, 2011 at 5:40 PM, Alex Danilo <alex@abbra.com> wrote: >> >>Hi All, >> >>--Original Message--: >>>Minutes from the telecon are at: >> >>><snip/> >>>SVG Compositing - the "plus" mode >>> >>>http://www.w3.org/mid/645F9695BBAE0846A01542C63A9B8CB23D50E68CB8@HQMAIL03.nvidia.com >>>ed: do we have an editor for this spec. >>>heycam: I thought Alex or Rik would take over. >>>ed: we can talk about it on the mailing list. >> >>><snip/> >> >>I'm happy to take over the editing for this. >> >>Alex >> >> >> >> >> >> > > > > >
Received on Wednesday, 1 June 2011 11:15:09 UTC