- From: David Dailey <ddailey@zoominternet.net>
- Date: Wed, 3 Aug 2011 12:24:02 -0400
- To: "'www-svg'" <www-svg@w3.org>
- Message-ID: <001101cc51f9$c1fdbd00$45f93700$@net>
I had a brief interchange with Neil Trevett [1] of the OpenGL (Khronos) group recently in New York. As you know WebGL is pretty mature as a spec now and has good traction in a number of browsers. One writes very low level code dealing with 3D shapes, textures, shaders and the like. It is pretty cool stuff, as I'm sure most of you are aware. It is not exactly, though, what we might call "tractable" to the masses. Neil said something about their being tens of thousands of 3D graphics programmers and millions of web developers. I asked about possible work with the W3C and he said that there is an incubator group considering such things. One of the obvious tricks is to design a markup language sophisiticated enough to handle all the wonderful stuff that WebGL would do under the hood. I suggested that the SVG WG might be interested in such collaboration. No doubt some of you know about this already - perhaps all of you do - but the topic is certainly of interest to a broad audience. Incidentally, <replicate>[2] gives one of the most concise grammars I'm aware of for describing, in human-friendly terms, a very rich class of 3D-structures. How else might we conceptualize markup for 3D? Is this something worth thinking about here? Cheers David [1] http://en.wikipedia.org/wiki/Neil_Trevett [2] http://svgopen.org/2010/papers/46-A_proposal_for_adding_declarative_drawing_ to_SVG/index.html
Received on Wednesday, 3 August 2011 16:24:51 UTC