- From: Dr. Olaf Hoffmann <Dr.O.Hoffmann@gmx.de>
- Date: Sun, 12 Dec 2010 14:59:44 +0100
- To: www-svg@w3.org, ryan.arnold@gmail.com
Hello, the example seems to be pessimised with scripting, therefore the example is presented as an empty file for me ;o) However following your explanation my idea would be 1. to determine/calculate the length of the path and the lengths of each car as a fraction of the length of the path (if you have problems with calculation for the path, you can use stroke-dasharray to iterate it manually) 2. to use corresponding keyPoints and keyTimes (for each car the sum of the fractions of the cars before, respectively behind, depending on the order, see below) For a closed path it might be necessary to repeat the motion path to be able to provide keyPoints for one complete turn for every car. For an open path you might need additional motions (maybe discrete) to remove the cars from the path at the right time - or whatever might happen, if they are at the end of the path. It is maybe a good idea to to turn around the order of cars to get a simpler method to position the cars correctly with the keyPoints. There can be more complications if calcMode is not paced or the lengths of cars change within the active duration. If you want to use your approach with different begin times (what could be simpler for several viewers/user-agents), the approach is almost the same, first the determination of the length of the path and the lengths of each car, then use corresponding vales for begin (active duration multiplied by sum for fractions of cars before). If you agree to simplify the car presentation to a basic stroke (I like abstraction ;o), you can try to realise it with an animation of stroke-dasharray as well, avoiding advanced calculations of path and car lengths, fractions, keyTimes and keyPoints ;o) Olaf
Received on Sunday, 12 December 2010 14:00:18 UTC