W3C home > Mailing lists > Public > www-svg@w3.org > July 2009

Re: Canvas and Interactivity

From: Shane Steinert-Threlkeld <ssshanest@gmail.com>
Date: Tue, 14 Jul 2009 09:16:03 -0400
Message-ID: <6969c7950907140616j37d0d37eh5f67be36bdb3a455@mail.gmail.com>
To: www-svg@w3.org
> I think the people that consider having a full-blown DOM "crappy" are most
> likely Javascript developers.  I've been writing interactive math tutorials,
> including a light 3D renderer, in Javascript for awhile now.  I had
> originally written everything in SVG, but the performance hit that one takes
> when dealing with the DOM becomes intolerable when doing the kind of
> graphics I needed.  Personally, I love the elegance of SVG and the fact that
> it's an XML language; it makes sense to me to have your page markup,
> mathematical markup, and graphical markup all existing on the same level.
> But when SVG needs to be built and changed dynamically, it's significantly
> slower than the immediate-mode canvas.
Received on Tuesday, 14 July 2009 13:16:57 UTC

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