- From: Dr. Olaf Hoffmann <Dr.O.Hoffmann@gmx.de>
- Date: Sun, 2 Nov 2008 13:51:16 +0200
- To: www-svg@w3.org
Hi Cameron, > Hopefully this satisfactorily re-resolves your LC comment. Yes, of course. > I guess I’m not convinced that these are useful use cases, but… As in many cases, this can become helpful in relation with animation. For example (This is often needed in physics, science and techniques or to provide some sample for educational purposes. If differential equations are expanded into a power series and approximated, this results typically in such type of motion.) if one wants to show a (1D) harmonic oscillation, this is not even trivial with SMIL and SVG. For arbitrary starting conditions it is not trivial to calculate propper keySplines, keyTimes, values (And I did it with some number crunching and checked the result with a similar trick). If you simply use an animateTransform of type rotate projecting one direction to zero, you have the exact solution without any calculation. Typically the result will only be a line or only something consisting of linecaps, if vector-effect non-scaling-stroke is used, but this is already sufficient for several purposes including the possibility to check an approximation with keySplines, keyTimes, values in a simple and reliable way. Obviously this works too with other 1D-motions, if they are available with such a projection. Therefore these low dimensional applications are surely not obvious and need some imagination and experience, but still have some functionality. This will not be used by many authors, but it extends the usability of SVGT1.2 for some authors with more creative ideas looking for simple solutions of sometimes not trivial problems ;o) Olaf
Received on Sunday, 2 November 2008 12:16:00 UTC