- From: Kalle Raita <kraita@nvidia.com>
- Date: Thu, 5 Jun 2008 15:56:21 +0200
- To: <www-svg@w3.org>
Hi All, Section about data normalization, http://www.w3.org/TR/SVGMobile12/svgudom.html#Attribute_Normalization, says, according to my reading, that if path data is normalized, it has to be normalized so that quadratic beziers are transformed to cubics (Rules T->C, Q->C). Some things like path animation explicitly require normalization to remove relative coordinates etc. Conversion from quadratic to cubic form adds a coordinate pair, which means more memory consumption. Is is actually allowed to keep quadratics as is and just expand the smooth quadratics to normal ones in normalization? If not, why? Yours, - Kalle Kalle Raita NVIDIA Corporation Tel. +358 40 723 1441 kraita@nvidia.com http://eu.nvidia.com <http://eu.nvidia.com/> ----------------------------------------------------------------------------------- This email message is for the sole use of the intended recipient(s) and may contain confidential information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply email and destroy all copies of the original message. -----------------------------------------------------------------------------------
Received on Thursday, 5 June 2008 13:57:07 UTC