- From: hardc0d3r <hardc0d3r@gmail.com>
- Date: Tue, 26 Jun 2007 16:15:13 -0700 (PDT)
- To: www-svg@w3.org
i have to make a sort of road network editor and i am pretty lost right now.. i have no idea on how to approach these kind of systems.. please forgive me for asking many long questions.. here i go.. 1) when drawing shapes, i read somewhere that instead of drawing the shapes when it is not yet finalized, it's better to use a dummy shape that will represent the real shape to be drawn. i will only add the shape if it is finalized and make the dummy shape hidden. is it better/more efficient? 2) which is better in drawing lines/roads? path or polyline? i am not yet sure if i will implement a curved line.. 3) and what if i have to update the lines/roads? how do i update the path/polyline? 4) for arrows, i also read that i can use defs and markers. but when i try to put the markers in the middle of angled polylines/paths, the markers do not have the same angle with the polyline/path. do i have to draw the arrows one by one instead of using markers? 5) if you were the user, how do you want to draw a structure in the map? for example: draw a rectangle then tilt it to a desired angle and then determine which road it will face.. is this a good approach? i am going to use batik for this project -- View this message in context: http://www.nabble.com/help-needed-in-making-a-svg-editor-tf3985411.html#a11315710 Sent from the w3.org - www-svg mailing list archive at Nabble.com.
Received on Wednesday, 27 June 2007 18:07:12 UTC