- From: Tim Rowley <tor@acm.org>
- Date: Fri, 1 Jun 2007 11:14:02 -0500
- To: www-svg@w3.org
The specular lighting filter needs to compute the surface normal in the process of generating its effect. Section 15.22 refers to feDiffuseLighting for N, where it is calculated in terms of dx/dy (implicit or from kernelUnitLength). Doesn't this mean that feSpecularLighting should also have a kernelUnitLength attribute and IDL properties?
Received on Friday, 1 June 2007 16:14:14 UTC