- From: Chris Lilley <chris@w3.org>
- Date: Wed, 19 Oct 2005 14:50:40 +0200
- To: "Jim Ley" <jim@jibbering.com>, "Bjoern Hoehrmann" <derhoermi@gmx.net>
- Cc: www-svg@w3.org
On Monday, April 18, 2005, 1:28:36 AM, Jim wrote: JL> "Bjoern Hoehrmann" <derhoermi@gmx.net> wrote in message JL> news:431fe9a4.138294000@smtp.bjoern.hoehrmann.de... >> >> Dear Scalable Vector Graphics Working Group, >> >> From http://www.w3.org/TR/2005/WD-SVGMobile12-20050413/conform.html >> >> [...] >> All visual rendering should be accurate to within one device pixel >> to the mathematically correct result at the initial 1:1 zoom ratio. >> [...] >> >> This requirement is too much a burden for implementations on high- >> resolution devices, please change the draft such that this requirement >> refers to the relative px unit rather than device pixels. JL> This one seems to have got lost somewhere, as I was told in JL> http://lists.w3.org/Archives/Public/www-svg/2002Nov/0029.html that the JL> decision had already been made to go with the relative PX unit. It must've JL> got overlooked somewhere... Yes, it did get overlooked. The wording about accuracy on initial zoom level from the message you cite did get added, but the change from device pixel to px unit was overlooked. Thanks to you both for catching this, it has now been changed in the spec to "px unit" as previously promised. Please let us know within two weeks if this is not satisfactory. -- Chris Lilley mailto:chris@w3.org Chair, W3C SVG Working Group W3C Graphics Activity Lead Co-Chair, W3C Hypertext CG
Received on Wednesday, 19 October 2005 12:50:47 UTC