- From: Peter Sorotokin <psorotok@adobe.com>
- Date: Thu, 11 Nov 2004 13:54:34 -0800
- To: Ian Hickson <ian@hixie.ch>, Andreas Neumann <neumann@karto.baug.ethz.ch>
- Cc: www-svg@w3.org
At 12:21 PM 11/10/2004 +0000, Ian Hickson wrote: >[snip] > > reusing edges: if you draw adjacent polygons you have redundancy, > > because every polygon has to have a closed path. With you reusing edges, > > you can centrally define edges, f.e. in the <defs> section and then > > build a new path out of individual edges, thus avoiding redundancy > >How is this different from having a shape <use>d several times with >different cascaded values for 'stroke' and 'fill' and different applied >transforms? (I'm not saying it is, I'm just trying to understand exactly >what the use case is here.) I think you misunderstand either <path> or <use> element. I do not think what you suggest is possible. Peter >[snip]
Received on Thursday, 11 November 2004 21:54:41 UTC