- From: Peter Sorotokin <psorotok@adobe.com>
- Date: Thu, 13 May 2004 08:54:34 -0700
- To: Thomas DeWeese <Thomas.DeWeese@Kodak.com>, www-svg@w3.org
At 04:16 PM 4/2/2004 -0500, Thomas DeWeese wrote: >[snip] > > >11.15 More rendering hints > > It is unclear to me what the intended difference between 'cache' > and 'static' is. Can you provide an example where a UA would act > differently between 'cache: true' and 'static: true'? > > Is the intent that offscreen images only be created for > "cache:true; static:true"? In short you can determine caching granularity with this information. For instance, cache="true" on a group can try to cache individual element renderings (say tesselations if I am using OpenGL to render it), so it is still easy to rerender the group if some elements move around or change (since cache="true" does not imply that elements in the group would not change). On the other hand, static="true" could cache the group as rendered offscreen ("texture" in OpenGL terms) and simply rerender that offscreen from scratch every time something changes. >[snip]
Received on Thursday, 13 May 2004 11:53:29 UTC