- From: Antoine Quint <ml@graougraou.com>
- Date: Mon, 22 Mar 2004 14:00:18 +0100
- To: Cameron McCormack <cam-www-svg@aka.mcc.id.au>
- Cc: www-svg@w3.org
Hi Cameron, On 22 mars 04, at 13:51, Cameron McCormack wrote: > Chris Lilley: >> If it doesn't work in the presence of animations then I don't see the >> point. > > My point is for simulating the effects of animation. If I want to > provide animation-like features it would be nice if I could do so while > retaining the base value. The animated values in the DOM are there only to reflect the SMIL-originated vlaue changes. What you seem to want to do sounds quite bizarre to say the least. >> Your proposal (change the animated value in script) and the current >> method (change the baseval in script) are the same, if no animation is >> running; the current method continues to work correctly if an >> animation is running. > > Except that the base value is permanently overwritten. Other script > in the document (which may not be written by me) may want access to the > base value as well as the (simulated) animated value. Just use SMIL animation, and if needed generate the appropriate SMIL code through DOM scripting. Antoine -- Antoine Quint <aq@fuchsia-design.com> W3C SVG Working Group Invited Expert SVG Consulting, Teaching and Outsourcing
Received on Monday, 22 March 2004 08:01:01 UTC