- From: Chris Lilley <chris@w3.org>
- Date: Fri, 25 Jun 2004 19:34:25 +0200
- To: "MAHE Vincent FTRD/DIH/REN" <v.mahe@francetelecom.com>
- Cc: www-svg@w3.org
On Friday, June 25, 2004, 7:15:09 PM, MAHE wrote: MVFDR> It is exactly what I needed to understand. MVFDR> I have to look at the SVG chapter on how SVG fonts work MVFDR> ... (sorry, I'm a real SVG beginner). MVFDR> I personally feel that the viewBox chapter of the SVG 1.1 MVFDR> spec. (Yes, I have read this one) is not very clear about how to MVFDR> use it in order to design fully scalable widgets. That may well be true; I will have another look and see if it can be clarified. MVFDR> Or maybe there should be some more examples using % units MVFDR> and not hardcoded pixel sizes in the Specs. The numbers are not 'hardcoded pixel sizes'. % units are not the sole route to a scalable graphic. MVFDR> Especially for a format which is supposed to provide "Scalable" rendering. It might be wise to learn more about it before complaining about what it is "supposed to do" and, in fact, already does. -- Chris Lilley mailto:chris@w3.org Chair, W3C SVG Working Group Member, W3C Technical Architecture Group
Received on Friday, 25 June 2004 13:34:25 UTC