[SVG] optimizeSpeed misbehavior pixel rendering at 100% zoom level in Adobe SVG3

<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE svg SYSTEM 
"http://www.w3.org/TR/2000/03/WD-SVG-20000303/DTD/svg-20000303-stylable.dtd">
<svg height="100" width="100" enableZoomAndPanControls="false"
   xmlns:xlink="http://www.w3.org/2000/xlink/namespace/"
>
    <circle
    style='stroke-width:1;
           stroke:#000000;
           fill:#FF0000;
           shape-rendering: optimizeSpeed;'
      cx='50' cy='50' r='2'/>


    <!--
      Desired path: [?] pixel

                  [ ][ ]
               [ ] r  r [ ]
               [ ] r  r [ ]
                  [ ][ ]


      Desired path with numbering and pixel (x,y)

           (11,10)      (12,10)
                  [1][2]
       (10,11) [8]      [3] (13,11)
       (10,12) [7]      [4] (13,12)
                  [6][5]
           (11,13)      (12,13)


      Obtained effect at bitmap 100% zoom level:

                r [ ][ ][ ]
               [ ] r  r [ ]
               [ ] r  r [ ]
                r [ ][ ][ ]
                  [ ]


      Obtained effect at bitmap 100% zoom level
      with numbering and pixel (x,y)


        (10,10) r [ ][ ][ ]  (13,10)
               [ ] r  r [ ]
               [ ] r  r [ ]
        (10,13) r [ ][ ][ ]  (13,13)
                  [ ]
            (11,14)


     Therefore, circle doesn't scale down
     in anti-aliased 100% display
     on Adobe SVG viewer 3.0 build 76


    -->


    <path
    style='stroke-width:1;
           stroke:#000000;
           fill:#FF0000;
           shape-rendering: optimizeSpeed;'
      d='M11 10 L12 10 L13 11
         L13 12 L12 13 L11 13 L10 12 L10 11z'

      />


    <!--
    <rect style='fill:#0000FF' width='1' height='1' x='10' y='10' />
    -->

    <!--
      Desired path: [?] pixel

                  [ ][ ]
               [ ] r  r [ ]
               [ ] r  r [ ]
                  [ ][ ]


      Desired path with numbering and pixel (x,y)

           (11,10)      (12,10)
                  [1][2]
       (10,11) [8] r  r [3] (13,11)
       (10,12) [7] r  r [4] (13,12)
                  [6][5]
           (11,13)      (12,13)


      Obtained effect at bitmap 100% zoom level:

               [ ][ ][ ][ ]
               [ ] r  r [ ]
               [ ][ ][ ][ ]
                  [ ][ ]


      Obtained effect at bitmap 100% zoom level
      with numbering and pixel (x,y)

        (10,10)            (13,10)
               [ ][ ][ ][ ]
       (10,11) [ ] r  r [ ] (13,11)
               [ ][ ][ ][ ]
        (10,12)   [ ][ ]   (13,12)

     Therefore, path doesn't scale down
     in anti-aliased 100% display
     on Adobe SVG viewer 3.0 build 76


     QED: scalable graphic at vector level is broken
          in Adobe SVG viewer 3.0 build 76


     Notice: It works perfectly zoomed in.


      Samething happen for any path, circle, ovals,
      and similar at optimizeSpeed rendering.
      Of cource the goal is to obtain a bitmap
      equivalent in vectorial format
      without any loss in quality compared to the bitmap original.

    -->
</svg>

--------------------------------

Sincerely yours,

Fred.







_________________________________________________________________
STOP MORE SPAM with the new MSN 8 and get 2 months FREE*   
http://join.msn.com/?page=features/junkmail

Received on Wednesday, 23 April 2003 00:37:48 UTC