- From: Thomas E Deweese <thomas.deweese@kodak.com>
- Date: Wed, 20 Nov 2002 11:07:39 -0500
- To: Vadim Plessky <plessky@cnt.ru>
- Cc: Thomas E Deweese <thomas.deweese@kodak.com>, www-svg@w3.org
>>>>> "VP" == Vadim Plessky <plessky@cnt.ru> writes: VP> In a short: I stopped using TTF fonts about year ago, and VP> actively promote usage of PostScript Type1 (or Type2/CFF) VP> fonts. VP> On Wednesday 20 November 2002 5:11 pm, Thomas E Deweese wrote: > Any particular reason why? VP> Here they are: [...] VP> Hope this helps!.. Yup, of course PostScript(tm) is totally free of problems either :) VP> | | >> But thanks for this reference, may be one day I would VP> install Batik | >> and try this. Does it convert TrueType hints VP> (opcodes) to SVG, | >> too? | | > SVG fonts have no notion of font hinting. None - zip - zilch - > zero. Yes, it is clear that this makes them almost useless for > small font sizes. On the up side most SVG viewers do use > anti-aliasing for rendering text, while this certainly does not > solve the problem it helps. > I don't think the SVG WG is likely to add font hinting to SVG fonts > - my impression is that one must step very carefully here to avoid > a minefield of patents. VP> I had impression that there is an understanding of HStem and Vstem VP> in W3C standards (at least it's in CSS3). And someone told me VP> that SVG fonts canbe hinted in Adobe's PS model (Adobe CFF format, VP> or Type2 fonts) The Adobe viewer allows you to embed some fonts in the SVG file (I think they use OpenType?). However, there is no conformance criteria on SVG viewers to read and understand any of these other font formats. 'SVG Fonts' meaning fonts defined in XML using SVG, currently have no notion of hinting. I'll go take a look at what CSS3 is doing with HStem and VStem. VP> There are lots of 'art' fonts that would look _much_ better if VP> they could use color. You could then have real 'illuminated' VP> fonts, etc. VP> I think 3D (in particular, OpenGL) is much better for *illuminated VP> objects*, etc. Apple recently introduced Quartz Extreme, which VP> combines Display PDF and OpenGL API. Sounds interesting, IMO. Given your interest in high quality rendering I would think you would want to stay away from OpenGL. In Quartz Extreme they do do lots of really cool stuff with OpenGL, however most vector rendering is not done using OpenGL as the anti-aliasing was not very high quality. VP> Just so it is clear SVG isn't aiming to replace HTML - where text VP> is king, it is trying to provide a format where vector graphics VP> and text and raster images play a more balanced role. VP> But SVG can be used as *final distribution* format for documents, VP> no? I SVG can replace closed PDF at some moment. What we need VP> for this is good, fast SVG renderer, and necessary support for VP> printers (drivers). I can think CUPS can be a good start for VP> this. We just need replace PS with SVG, and GhostScript with good VP> SVG renderer. Well, SVG can be used in a large number of places and this is certainly one of them. You should take a look at Batik it is currently the most conformant SVG renderer available (unfortunately for you it does not do font hinting at all). But it is certainly capable of taking the place of a tool like GhostScript (who's font rendering is generally much worse than Batik's - IMHO).
Received on Wednesday, 20 November 2002 11:07:45 UTC